![]() Because of this you can produce models that are more difficult for your computer to calculate, because the end result does not need to calculate any more once it’s completed. If you are producing still shots or even a video, the amount of time it takes to render a frame is more or less irrelevant. However if you’re producing a high quality render, maybe for marketing reasons, then you will often use high poly modeling. ![]() Low poly models tend to use less computational power to render, so they are more suited for these kinds of engines that need to rapidly calculate how your model reacts in the virtual environment. ![]() If you are making a model that you intend to use in a game, or render in a real time engine such as Unreal or Unity, then you need to be heavily using low poly modeling. The answer to this question is highly dependent on how you intend to use your model once it’s done. This article will go into the differences, the pros, and the cons of each type and why you should decide which technique you wish to use before you start modelling! Should I Use High or Low Poly? Most notably the textures you use in your materials. However there are other things to take into consideration when deciding the detail and poly level of each model. ![]() The main difference between high and low polygon modeling is exactly what the name implies: whether you use a high number of polygons in your model, or a low number. That means if you buy something we get a small commission at no extra cost to you( learn more) Tips 3D Written by Thomas Denham Disclosure: This post may contain affiliate links. ![]()
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